效果图
场景
当一屏显示不下,例如年龄体重选择,金额选择等大区间需要的选择器,相比自带的picker要直观一些。
思路:
- 先画一个scrollView 2 装进canvas
- lineTo画刻度线段,lineTo+fill画出三角形游标,fillText描绘文本标签
- 通过bindscroll监听刻度尺触摸事件
- 渲染取值到页面
基本布局
<scroll-view scroll-x="true" bindscroll="bindscroll">
<canvas canvas-id="canvas" id="canvas"></canvas>
</scroll-view>
实现bindscroll方法
bindscroll: function (e) {
deltaX += e.detail.deltaX;
console.log(deltaX)
}
描绘刻度
const context = wx.createCanvasContext('canvas-ruler');
context.moveTo(origion.x, origion.y);
context.lineTo(origion.x, origion.y - heightDecimal);
context.setLineWidth(1);
context.stroke();
context.setFontSize(fontSize);
context.fillText('0', origion.x - fontSize / 2, fontSize);
context.draw();
遍历刻度
for (var i = 0; i <= maxValue; i++) {
context.beginPath();
...
context.closePath();
}
切记要调用context.beginPath();
描绘游标
drawCursor: function () {
var center = {x: app.screenWidth / 2, y: 5};
var length = 20;
var left = {x: center.x - length / 2, y: center.y + length / 2 * Math.sqrt(3)};
var right = {x: center.x + length / 2, y: center.y + length / 2 * Math.sqrt(3)};
const context = wx.createCanvasContext('canvas-cursor');
context.moveTo(center.x, center.y);
context.lineTo(left.x, left.y);
context.lineTo(right.x, right.y);
context.setFillStyle('#48c23d');
context.fill();
context.draw();
}
画带一个绿色的正三角形作为游标,注意游标是悬浮不动的,所以另起一个cancas来装它。当然它不是必须的,偷个懒ps一张三角形的png代替也无妨,甚至刻度其实也可以用<view style="background: gray; width: 2px;">加绝对定位来生成的。
定义刻度默认初值
that.setData({
scrollLeft: (currentValue - minValue) * ratio
});
<scroll-view scroll-x="true" bindscroll="bindscroll" scroll-left="{{scrollLeft}}">
绑定scroll-left参数,相当于iOS里了UIScrollView的contentOffset,手动让偏移到默认初值对应的坐标位置。
适配最小值
当业务场景需要做数据验证,例如金额要>0,年龄要大于18岁等,就得适配极值。
that.setData({
amount: Math.floor(- deltaX / 10 + minValue)
});
同时要修正刻度线的x轴坐标
context.moveTo(origion.x + (i - minValue) * ratio, origion.y);
context.lineTo(origion.x + (i - minValue) * ratio, origion.y - (i % ratio == 0 ? heightDecimal : heightDigit));
context.fillText(i == 0 ? ' ' + i : i, origion.x + (i - minValue) * ratio - fontSize / 2, fontSize);
最终js代码
var that;
var deltaX = 0;
var minValue = 1;
var app = getApp();
Page({
data: {
value: 0,
canvasHeight: 80
},
onLoad: function (options) {
that = this;
that.drawRuler();
that.drawCursor();
},
drawRuler: function() {
var origion = {x: app.screenWidth / 2, y: that.data.canvasHeight};
var end = {x: app.screenWidth / 2, y: that.data.canvasHeight};
var heightDecimal = 50;
var heightDigit = 25;
var fontSize = 20;
var maxValue = 200;
var currentValue = 20;
var ratio = 10;
var canvasWidth = maxValue * ratio + app.screenWidth - minValue * ratio;
that.setData({
canvasWidth: canvasWidth,
scrollLeft: (currentValue - minValue) * ratio
});
const context = wx.createCanvasContext('canvas-ruler');
for (var i = 0; i <= maxValue; i++) {
context.beginPath();
context.moveTo(origion.x + (i - minValue) * ratio, origion.y);
context.lineTo(origion.x + (i - minValue) * ratio, origion.y - (i % ratio == 0 ? heightDecimal : heightDigit));
context.setLineWidth(2);
context.setStrokeStyle(i % ratio == 0 ? 'gray' : 'darkgray');
context.stroke();
context.setFillStyle('gray');
if (i % ratio == 0) {
context.setFontSize(fontSize);
context.fillText(i == 0 ? ' ' + i : i, origion.x + (i - minValue) * ratio - fontSize / 2, fontSize);
}
context.closePath();
}
context.draw();
},
drawCursor: function () {
var center = {x: app.screenWidth / 2, y: 5};
var length = 20;
var left = {x: center.x - length / 2, y: center.y + length / 2 * Math.sqrt(3)};
var right = {x: center.x + length / 2, y: center.y + length / 2 * Math.sqrt(3)};
const context = wx.createCanvasContext('canvas-cursor');
context.moveTo(center.x, center.y);
context.lineTo(left.x, left.y);
context.lineTo(right.x, right.y);
context.setFillStyle('#48c23d');
context.fill();
context.draw();
},
bindscroll: function (e) {
deltaX += e.detail.deltaX;
that.setData({
value: Math.floor(- deltaX / 10 + minValue)
});
console.log(deltaX)
}
});
源码下载:,本文涉及代码存于/pages/member/donate文件夹中。